Scrape Scraperteeth • 2011

also known as ”The Crushing Punch/Slap/Stab of Real Estate Madness” | Portfolio > Art-Games

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Project Details

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Scrape Scraperteeth is an interactive-art/ digital poetry game exploring the societal obsession with real estate investment. More specifically the artwork was created to examine the role of real estate in the recent Global Financial Crisis and to explore the use of game engines in digital poetry as it relates to multimedia art. The work attempts to break new ground in combining hand-drawn cityscapes as game-level designs with politically charged poetry trigger by the player/reader's movements.

The work was created for SFMOMA's series on interactive literature curated by Brian Stefans, which represents one of the first times a major international gallery has commissioned such work. The artwork also designed to expand how artists and poets can use game engines as the primary interface for interacting and creating art. It also develops new methodologies for combining multiple media, used as vital poetic elements in a playable multi-level environment.

Published & exhibited

SFMOMA, The San Francisco Museum of Modern Art, California, 2011.
Curated by Brian Stefans.

Stefans, Brian. 2011. “Third Hand Plays: “Scrape Scraperteeth” by Jason Nelson“. Open Space.

Vectors Game Art Exhibition and Conference, Toronto.

Select documentation

Joye. 2011. “Scrape Scraperteeth“. JAYISGAMES. Published 18. July 2011.

Amy. 2011. “Scrape Scraperteeth“. Pika Land. Published 19. July 2011.

Kurdi, Samer. 2011. “Two art games by Jason Nelson: Scrape Scraperteeth and Six Sided Strange“.
Published 21. September 2011.

The Next enrty: https://the-next.eliterature.org/works/947/0/0/

Playable version: https://www.kongregate.com/games/heliopod/scrape-scraperteeth