Project Details
Video games are a language, a grammar or linguistics of various texts. The sounds,
the movement, the graphics, the rules or lack of rules, everything about a video game
is a component of language. An artistic digital poetry game must combine all these elements,
strange and interactive stanzas, crossed out and obstructed lines, sounds and texts triggered
and lost during the play. Indeed, the game interface becomes a road to inhabiting the
digital poem, to coaxing the reader/player into living and creating within the game/poetry
space.
Nothing You Have Done Deserves Such Praise is an art/ poetry/ adventuring game, a
playland for exploring our ever-present desire for constant and over-blown rewards. Our
worlds (digital and breathing) are filled with needless and unearned praise, we are built to
love exploding trophies for fifth place. This art/poetry game satisfies your compliment
addiction by celebrating your walking/ jumping/ falling through strange and wondrous anatomical lands.
Published & exhibited
Turbulence New Media Gallery, New Museum, New York City, Commission.
Select impact
Won People's Choice Prize, New Media Writing Prize, Bournemouth University, UK.
Interview and Exhibition of my work at MIT’s Leonardo:
http://www.leoalmanac.org/lea-new-media-exhibition-interview-with-jason-nelson/
Select documentation
Playable version: https://www.dpoetry.com/games/nothing/
Supernaut article: https://supernaut.info/2013/05/nothing-you-have-done-deserves-such-praise
Hyperallergic article and review:
https://hyperallergic.com/72253/score-a-game-of-hollow-victory-feeds-our-need-for-reward/
