The Impossible Box • 2016

| Portfolio > Art-games

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Project Details

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The Impossible Box is a satirical look at interactive game controllers, using an impossibly difficult box of buttons with which to control the work. It is made from found wood, recycled screws, controllers from old game consoles and other found bits. The box (around 50cm by 40cm by 30cm) and its 32 buttons, switches and joystick, once attached to a projector, allows the user/player/reader to explore the plunders and terrors of industrial waste, mining machines left for dead, the remains of heavy movement and processes. The box, when played/pressed is an unruly crowd or an ex-dairy farm valley confused about which direction the nature should grow. It controls and confuses, arranges and then destroys all manner of poetics texts. Images, sounds, words, movements, arise, grow, knock and explode with the pressing of its 32 different buttons and switches.

Published & exhibited

Piksel Festival and Exhibtion, Bergen, 2016.

ELO Exhibition in Vancouver, University of Victoria, Canada, 2017.

Select press

Online magazine, The Writing Platform, covering my works: https://thewritingplatform.com/2017/12/3320/

Select documentation

https://16.piksel.no/2016/11/24/the-impossible-box/