game, game, game and again game • 2006-14

Go to ”i made this. you play this. we are enemies” for the sequel | Portfolio > Art-games

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Project Details

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GGGAG is an art-game, digital poem, and anti-design statement. The western world’s surroundings, belief systems, designed culture-games, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and capsule philosophy. Within new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates. This game attempts to re-introduce the hand-drawn, the messy and illogical into the digital, via a retro-game. Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/ I continually switch and un-switch our dominate belief systems. Moving from faith to real estate, from chemistry to capitalism, triggering corrected poetry, jittering creatures.

Published & exhibited

Gamescenes: Art in the Age of Videogames.

Art of Play Exhibition, Case Western University.

Select impact

The work’s Wikipedia page: https://en.wikipedia.org/wiki/Game,_game,_game_and_again_game

Case Study of my work: https://www.arts.qld.gov.au/case-studies/jason-nelson?highlight=WyJhdCIsIidhdCJd

Interview with me about Art/ Poetry games in the Guardian: http://www.guardian.co.uk/technology/gamesblog/2011/sep/13/the-meaning-of-art-games

Select documentation

https://the-next.eliterature.org/works/690/26/0/

Klatt, Von Oliver. 2008. "Spiel, Spiel und (mehr als) Spiel".Spiegel Netzwelt, 17. February, 2008.

Playable version: https://www.dpoetry.com/games/gamegame/agame.html

https://collection.eliterature.org/2/works/nelson_game.html