Between Treacherous Objects • 2007

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Project Details

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Between Treacherous Objects features [m]ulti-dimensional layering within an interactive depth interface. Hidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark betweens. It explores the space between various contemporary items/ideas. For example, between the Refrigerator and the Death Bed is a heavy lines and gradual space, where eating can fill your world, ending it as well. There are twelve levels, each playing with the depth of the screen, allowing the user to move in and out and around the floating space. Reminiscent of a video game flight simulator, the player uses the mouse to fly through the space of images and poetry, choosing to stop where they desire.

Published & exhibited

International New Media Arts Festival, Boom! An Interplay of Fast & Frozen Permutations in New Media - Exhibition of Australian & Taiwanese Media Art, National Taiwan University of the Arts, 2007.

Gallery for the IV, 11th International Conference Information Visualisation, Zurich, Switzerland.

CGIV 4th International Conference Computer Graphics, Imaging and Visualization, Bangkok, Thailand.

Select documentation

Review of the work:
Heckman, Davin. “Between Treacherous Objectives.” Hyperrhiz: New Media Cultures, no. 3, 2007.

Electronic Literature Directory entry: https://directory.eliterature.org/individual-work/90

Elmcip entry: https://elmcip.net/node/4279

Playable version:
https://archive.the-next.eliterature.org/newriver/fall-2006/between-treacherous-objects/ruffle/between.html